Unreal Engine

My Unreal Engine development level is a level which displays various components of what the Unreal Engine is capable of. The level implements complex 3-D placement and lighting. To comple the level I used Unreal Engine features like kismet, matinee, particle creator, material creator, and destructible environment editor. Some key examples include lifts which use matinee and a gas-run switch using kismet which switches a particle effect on and off.

Castle Pillage